Brandon Mull For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite...
Kendra and her brother Seth have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws give relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken, an arcane evil is unleashed, forcing Kendra and Seth to face the greatest challenge of their lives. To save her family, Fablehaven, and perhaps the world, Kendra must find the courage to do what she fears most.
Brandon Mull At the end of the school year, Kendra and her brother, Seth, find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists - a potion master, a magical relics collector, and a mystical creature trapper - to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power.
Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble? Can they overcome paralyzing fear? Find out in book 2 of this bestselling series.
Brandon Mull Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long. In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice - but is he a traitor?
Inside the Quiet Box, Vanessa might have information that could lead to a cure - but can she be trusted? Meanwhile, Kendra and members of the Knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven? Find out in Fablehaven: Grip of the Shadow Plague.
Brandon Mull Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton's Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap - a dragon sanctuary called Wyrmroost. The mission cannot proceed without stealing a sacred object zealously guarded by the centaurs. Anybody seen Seth? The race is on to acquire all five of the artifact keys to the great demon prison. Will the Knights of the Dawn conquer Wyrmroost? Who can stop the Sphinx? Can Vanessa be trusted to help? What artifact will be found next? Find out in Fablehaven: Secrets of the Dragon Sanctuary.
Brandon Mull Welcome to the Sweet Tooth Ice Cream & Candy Shoppe, where the confections are a bit on the... unusual side. Rock candy that makes you weightless. Jawbreakers that make you unbreakable. Chocolate balls that make you a master of disguise. Four young friends - Nate, Summer, Trevor, and Pigeon - meet the grandmotherly Mrs. White, owner of the Sweet Tooth, and soon learn about the magical side effects of her candies. In addition, the ice cream truck driver, Mr. Stott, has arrived with a few enchanted sweets of his own.
But what about the mysterious man in the dark overcoat and fedora hat? Why are all these "magicians" trying to recruit Nate and his friends? Who should they trust? The mystery deepens and the danger unfolds as the four youngsters discover that the magical strangers have all come to town in search of a legendary, hidden treasure - one that could be used for great evil if it fell into the wrong hands. The kids, now in over their heads, must try to retrieve the treasure first. And so, the war begins....
Brandon Mull Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx's designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.
Brandon Mull Trapped in a world where magic is powerful and dreams are real, Cole's epic adventure comes to a close in book five of the New York Times best-selling "fanciful, action-packed adventure" series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series.
Cole and his friends are pushed to the limit in this finale to the best-selling Five Kingdoms series.
Will they finally be able to restore magic to the world of the Outskirts and find their way back home?
Brandon Mull Jason Walker has often wished his life could be a bit less predictable - until a routine day at the zoo ends with Jason suddenly transporting from the hippo tank to a place unlike anything he's ever seen. In the past, the people of Lyrian welcmoed visitors from the Beyond, but attitudes have changed since the wizard emperor Maldor rose to power. The brave resistors who opposed the emperor have been bought off or broken, leaving a realm where fear and suspicion prevail.
In his search for a way home, Jason meets Rachel, who was also mysteriously drawn to Lyrian from our world. With the help of a few scattered rebels, Jason and Rachel become entangled in a quest to piece together the word of power that can destroy the emperor, and learn that their best hope to find a way home will be to save this world without heroes.
Brandon Mull #1 New York Times bestseller Brandon Muller launches a brand-new multi-platform phenomenon. Four children separated by vast distances all undergo the same ritual, watched by cloaked strangers. Four flashes of light erupt, and from them emerge the unmistakable shapes of incredible beasts - a wolf, a leopard, a panda, a falcon. Suddenly the paths of these children - and the world - have been changed forever.
Brandon Mull The second epic installment of Brandon Mull’s #1 New York Times bestselling fantasy series!After the cliffhanger ending of A World Without Heroes, Jason is back in the world he’s always known - yet for all his efforts to get home, he finds himself itching to return to Lyrian. Jason knows that the shocking truth he learned from Maldor is precious information that all of his friends in Lyrian, including Rachel, need if they have any hope of surviving and defeating the evil emperor.
Meanwhile, Rachel and the others have discovered new enemies - as well as new abilities that could turn the tide of the entire quest. And as soon as Jason succeeds in crossing over to Lyrian, he’s in more danger than ever. Once the group reunites, they strive to convince their most-needed ally to join the war and form a rebellion strong enough to triumph over Maldor. At the center of it all, Jason and Rachel realize what roles they’re meant to play - and the answers are as surprising as they are gripping.
Brandon Mull The number-one New York Times best-selling Beyonders fantasy trilogy comes to a stunning and epic conclusion.
Jason and Rachel were not born in Lyrian. They did not grow up in Lyrian. But after all of the battles and losses, the triumphs and adventures, and most of all, the friendships forged in this fantastical world, Lyrian has become home to them in a way they never could have imagined.
And so, armed now with the prophecy of a dying oracle, they have gone on their separate quests - each surrounded by brave and powerful allies - knowing that the chance for success is slim. But Jason and Rachel are ready at last to become the heroes Lyrian needs, no matter the cost.
Brandon Mull Adventure awaits in the Five Kingdoms - come and claim it in this start to a new series from the number-one New York Times best-selling author of the Fablehaven and Beyonders series.
Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level.
After Cole sees his friends whisked away to some mysterious place underneath the haunted house, he dives in after them - and ends up in The Outskirts.
The Outskirts are made up of five kingdoms that lie between wakefulness and dreaming, reality and imagination, life and death. It’s an in-between place. Some people are born there. Some find their way there from our world, or from other worlds.
And once you come to the Outskirts, it’s very hard to leave.
With the magic of the Outskirts starting to unravel, it’s up to Cole and an unusual girl named Mira to rescue his friends, set things right in the Outskirts, and hopefully find his way back home…before his existence is forgotten.
Brandon Mull It will take more than magical candy to win this war! Something fishy is going on at the new amusement center in Walnut Hills. The trouble seems linked to the mysterious disappearance of Mozag and John Dar, who have spent their lives policing the magical community. When Nate and his friends are asked to help investigate, they discover kids feverishly playing arcade games in an effort to win enough tickets to redeem one of four stamps: jets, tanks, submarines, and racecars.
Rumor has it that the stamps are definitely worth it. But what do they do? The kids soon discover that the owner of Arcadeland is recruiting members for four different clubs. When each club is filled, he will begin his quest to retrieve a magical talisman of almost unimaginable power. With John Dart and Mozag sidelined, will Nate, Summer, Trevor, Pigeon, and their new friend, Lindy, find a way to save the day? Find out in this sweetest adventure ever!
Brandon Mull From the author of Sky Raiders, magic and danger abound in the second book in a series of “fanciful, action-packed adventure” (Publishers Weekly, starred review) from the number one New York Times best-selling author of the Fablehaven and Beyonders series.
Cole Randolph never meant to come to The Outskirts, but when his friends were kidnapped on Halloween he had to try and save them. Now he’s trapped in a world that lies between wakefulness and dreaming, reality and imagination, life and death.
Cole’s search for his friends has led him to Elloweer, another of the five kingdoms that make up The Outskirts. He’s accompanied by Mira, Twitch, and Jace - new friends he’s met here in the Outskirts who each have their own important missions.
The group is following news that Mira’s sister, Honor, could be in danger. However, Cole and Mira are soon the ones facing direct threat, and must resort to a fascinating new kind of magic to protect themselves. Their journey brings them across familiar faces - some more welcome than others - until their paths ultimately cross with the infamous man known throughout Elloweer as the “Rogue Knight”.
Will he turn out to be an unstoppable enemy, or a key ally?
Every move is filled with danger as Cole and his new friends try and outwit the High King, who will stop at nothing to regain what he has lost.
Brandon Mull In the long-awaited sequel to Fablehaven, the dragons who have been kept at the dragon sanctuaries no longer consider them safe havens but prisons, and they want their freedom. The dragons are no longer our allies....
In the hidden dragon sanctuary of Wyrmroost, Celebrant the Just, King of the Dragons, plots his revenge. He has long seen the sanctuaries as prisons, and he wants nothing more than to overthrow his captors and return the world to the Age of Dragons, when he and his kind ruled and reigned without borders. The time has come to break free and reclaim his power.
No one person is capable of stopping Celebrant and his dragon horde. It will take the ancient order of Dragonwatch to gather again if there is any chance of saving the world from destruction. In ancient times Dragonwatch was a group of wizards, enchantresses, dragon slayers, and others who originally confined the majority of dragons into sanctuaries. But nearly all of the original Dragonwatch members are gone, and so the wizard Agad reaches out to Grandpa Sorenson for help.
As Kendra and Seth confront this new danger, they must draw upon all their skills, talents, and knowledge, as only they have the ability to function together as a powerful dragon tamer. Together they must battle against forces with superior supernatural powers and breathtaking magical abilities.
How will the epic dragon showdown end? Will dragons overthrow humans and change the world as we know it?
Brandon Mull Trapped in a world where magic is powerful and dreams are real, Cole continues his quest in book three of a "fanciful, action-packed adventure" series (Publishers Weekly), from the number one New York Times best-selling author of the Fablehaven and Beyonders series.
Cole Randolph ventures to a new kingdom as he continues his search for his friends - and pursues his quest to mend what has gone awry with the magic in The Outskirts. Can he overcome the challenges ahead, or will he be stranded forever in a world between reality and imagination?
Brandon Mull Trapped in a world where magic is powerful and dreams are real, Cole's epic adventure continues in book four of the New York Times best-selling "fanciful, action-packed adventure" (Publishers Weekly) Five Kingdoms series, from the author of the Fablehaven and Beyonders series.
Cole and his friends have made it to the fourth of the five kingdoms that comprise the Outskirts - Necronum, land of the dead. New allies and new dangers await....
Brandon Mull Dive, run, and soar through this exhilarating special edition in the New York Times best-selling series, with a story by Wild Born author, Brandon Mull. In the world of Erdas, there's a story of four noble animals who sacrificed everything to protect their homes from the ambitions of a mad king. Briggan the Wolf, Uraza the Leopard, Jhi the Panda, and Essix the Falcon. Long before they were spirit animals, the four were still legends - Great Beasts, the most powerful beings to roam the wilds of Erdas. Aided by a brave resistance of humans and animals, they gave their lives to protect the world from a threat more dangerous than any it had seen before: their own kind. Wise and cunning, gentle and ruthless, these are tales of the true heroes and villains in the war that started it all.
Brandon Mull Save the spirit animals in this gripping second special edition in the New York Times best-selling series, tied to the brand-new Fall of the Beasts story arc. Confidential until March 2016!